(no subject)
Feb. 22nd, 2024 06:56 pm


[ you open your eyes to a dark and dim space. it looks like the foyer of your sin house, if it was left to deteriorate for another couple of years. all of the windows have been broken, but the furniture has been shoved up against them to form a barricade, so the shambling horrors can't get in. you can try to move it, but it's technically a set piece, so it's not going anywhere. ]
[ the front door is the only thing that's been neglected. it's nothing special, but it's got potential. the broken bits of lumber nearby can be used to reinforce the door, but, not only that, you have some ammunition to try to take down the monsters that will inevitably start banging on your door. ]
[ there's a snap ċ̶̟̻̓̄͌r̴̮͙̭̪̚a̵̼̳͚̔͝ͅc̷̢̻̯͗̏̄̅k̵͉̤̓̕ͅĺ̴̡͎͘ȇ̷̱̥̯͌͛̕ pop of the radio sitting on a nightstand. ] We██l █e the██ in ███. Y██ ju██ ha█e to h██g on. D█ yo██ █es█ to a█ea th█ ██ea█.
CHEAT SHEET
• Each round you can shoot as many bullets as you like, but your stock can/will only replenish if you choose to steal in Round 2/3.
• Your door has 2HP, but can be reinforced with planks. Zombies will attack your door at the end of each round, so either reinforce the door or pick them off.
• Please choose the zombie(s) you are attacking before you roll, ex. Normal A, Normal C, Hunter A.
• Important! you must use Final Destination to roll, ex. /roll 1d6 or /roll 5d6.
• Normal Zombies 4+ to hit
• Special Zombies 5+ to hit
• Turn-in under the ZOMBIES header like so:Normal A - 4
Normal C - 3
Hunter A - 6
And feel free to include any flavor text!